![]() Ancestral Vision: Used to cap ailment avoidance. Impossible Escape: If you are not using it for Elegant Hubris look for Ancestral Bond and grab those juicy totem life nodes. You only need it for offence and you can search for an ideal one from Path of Building. If you cannot obtain a set of jewel, Drop Master Alchemist and use flasks without the -duration/+effect mod. Forbidden Jewels: You can get Master Surgeon, Master Alchemist or Natures's Reprisal version of the jewel since you are pathfinder. ![]() However since the build doesn't really need any caster mods from weapons, so as long as the attribute requirements can be met you can use those. All others: All of those left are melee weapons that cannot roll any useful caster mods. sort of unpopular since the bow gets all the spotlights. Wand: Same as sceptre, except you are not allowed to pair it with other one-handed weapon types. Sceptre: This can also roll +1 all spell. Both can roll chance to poison so if you are looking for some dot, use this base type. Rune Dagger can roll +1 all spell mod, normal dagger doesn't. Dagger: This is most preferred by poison users. Prior one will get more damage, latter gives more defense. There are 2 versions: Widowhail for extra damage mod in quivers, rare bow for +3 totem setup so you can use any body armour. ![]() Too expensive to justify the need of it since a normal build already does enough damage for most contents. The Redblade: Best in slot for maximum dps potential. Here's some comments for several base types: Since we are using Essence of Fear to craft it basically any weapon works. This is the basic requirement.Īdditionally you can look for chance to summon 2 totems on crucible as well, so you can drop a support link and put in lifetap/charged traps/enhance(for devouring totem)/etc. You need weapon with crucible explode mod. Good thing is that there aren't much physical dot out there, and you can easily be immune to bleeding and corrupting blood. And physical damage over time are something you won't be able to mitigate when you do not have access to fortification and endurance charges. Cloak of Flames grants damage taken conversion for damage over time as well, instead of just hits. I haven't tried the above combo yet (as I want to maximize damage output with Dialla), but I would choose Cloak of Flames instead if I have to build one in Hardcore. Using elemental flasks also makes you take 40% less damage if you are pathfinder. That means you can completely drop armour from your build and invest on maximum resistances instead. This effect is scalable with flask effect, so you can get up to around 25% physical damage taken conversion.Īlong with other conversion mods like the influence implicit on helmet and etc, you can turn all your physical damage taken from hit into elemental damage. The Taste of Hate grants "(10–15)% of Physical Damage from Hits taken as Cold Damage during Effect". ![]() The Lightning Coil grants "50% of Physical Damage from Hits taken as Lightning Damage". If you use slavedriver it should be more preferable. ![]() I am using Eldritch Battery and I really do not want to path into energy shield cluster, so I skipped it (for now). The combo requires you to not have energy shield, or have the energy shield mastery allocated. You may check out more details from other youtubers. It can be used with Mind over Matter for insane survivability as the remaining 40% damage is taken from mana instead of life, meaning your life bar will not move at all. This jewel combo allows you to get hit and instant recover 50-60% of damage taken as life. You are encouraged to try out other defense methods, but remember not to overstack them as too much defenses would only make your build slow.ġ. My approach of using flask is weak if the flask uptime is bad. Every defense mechanics have some sort of weakness. ![]()
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